| View |
Description |
Date |
Hits |
| view |
NOTE: I WORKED ON THIS STORY A BIT OVER THE SUMMER... |
07/29/06 |
1308 |
| view |
You have chosen The Faithful. At this point in the... |
07/29/06 |
344 |
| view |
You have chosen The Logical. Science and human adv... |
07/29/06 |
452 |
| view |
The hum of a thousand machines all running simulta... |
07/31/06 |
281 |
| view |
You walk up three steel steps and into the main he... |
07/31/06 |
231 |
| view |
”Good. The automentor will now brief you on your t... |
07/31/06 |
117 |
| view |
“They will be accelerated to their capabilities, b... |
07/31/06 |
167 |
| view |
You then walk out of the command center and into a... |
07/31/06 |
274 |
| view |
Plasma Enhanced Assault Rifle-
This semi-auto... |
07/31/06 |
198 |
| view |
Energy Pistol-
This small pistol delivers blas... |
07/31/06 |
195 |
| view |
Antimatter Charge-
This small metal canisters ... |
07/31/06 |
202 |
| view |
This is a small map of the area around the temple.... |
07/31/06 |
201 |
| view |
A virtual reality simulating visor drops down from... |
07/31/06 |
192 |
| view |
As you approach the town you see a large wooden an... |
07/31/06 |
184 |
| view |
You decide against a stealth approach and begin ru... |
07/31/06 |
100 |
| view |
You are now surrounded by five lizard creatures ap... |
07/31/06 |
140 |
| view |
You open fire with your plasma assisted assault ri... |
07/31/06 |
104 |
| view |
You take out your energy pistol and shoot the crea... |
07/31/06 |
80 |
| view |
You remove the antimatter charge canister from you... |
07/31/06 |
75 |
| view |
You stealthy creep around the outskirts of the vil... |
07/31/06 |
161 |
| view |
You attempt to crawl past the abomination but half... |
07/31/06 |
79 |
| view |
You pick up a small stone from the ground and thro... |
07/31/06 |
150 |
| view |
You quietly walk up the stone steps of the temple.... |
08/01/06 |
229 |
| view |
You cannot allow these Faithful followers to escap... |
08/01/06 |
108 |
| view |
You will not stray from your required objective. Y... |
08/01/06 |
193 |
| view |
With a spray of plasma propelled metal bullets you... |
08/01/06 |
96 |
| view |
You charge the Cleric in an attempt to snap his ne... |
08/01/06 |
94 |
| view |
Remembering that the Cleric’s blessed shield defle... |
08/01/06 |
174 |
| view |
You make your way to the rear of the temple and fi... |
08/01/06 |
166 |
| view |
This room has various materials stored such as clo... |
08/01/06 |
389 |
| view |
This room contains several wooden barrels and vari... |
08/01/06 |
225 |
| view |
This room seems to be relatively empty, and may be... |
08/01/06 |
208 |
| view |
This room contains various holy books and writings... |
08/01/06 |
205 |
| view |
This room connects to the stair case that leads di... |
08/01/06 |
312 |
| view |
This room acts as a passage way to burial sites. Y... |
08/01/06 |
329 |
| view |
This room is a crypt containing several sarcophagi... |
08/01/06 |
113 |
| view |
This room contains several sealed sarcophagi but n... |
08/01/06 |
120 |
| view |
You have found the main supports! Various stone an... |
08/01/06 |
195 |
| view |
This room contains rope, bricks, and various tools... |
08/01/06 |
259 |
| view |
This room has various farming tools, plows, hoes, ... |
08/01/06 |
229 |
| view |
You come upon a tunnel that has caved in midway th... |
08/01/06 |
97 |
| view |
This room has the destroyed remains of several sco... |
08/01/06 |
121 |
| view |
You set the charge for thirty seconds, just enough... |
08/01/06 |
107 |
| view |
You set the charge for three minutes, leaving you ... |
08/01/06 |
151 |
| view |
The small metallic pod that had transported you he... |
08/06/06 |
141 |
| view |
It seems that there are two possible ways to leave... |
08/06/06 |
150 |
| view |
With your enhanced physical strength you are able ... |
08/06/06 |
114 |
| view |
Calculating a proper angle to hit the door at its ... |
08/06/06 |
88 |
| view |
At the end of one of the rows of pods lies an open... |
08/12/06 |
179 |
| view |
Many men in various uniforms are running around sc... |
08/12/06 |
154 |
| view |
In order to keep up with the guide bot you are una... |
08/12/06 |
141 |
| view |
A very large man opens the door and walks in. He i... |
08/12/06 |
140 |
| view |
The guide bot once again takes off at full speed d... |
08/12/06 |
140 |
| view |
You head over to the locker and put on the hazard ... |
08/12/06 |
147 |
| view |
Climb through the floor and begin to traverse the ... |
08/12/06 |
135 |
| view |
After pressing in the manual override button the d... |
08/12/06 |
152 |
| view |
You begin heading directly north hoping it is in t... |
08/12/06 |
127 |
| view |
You begin to travel east and enter a jungle of pil... |
08/12/06 |
104 |
| view |
You begin to travel west and enter a new room. You... |
08/12/06 |
99 |
| view |
You begin to head west and soon you reach what app... |
08/12/06 |
82 |
| view |
You begin to head east as you were directed to do.... |
08/12/06 |
152 |
| view |
You travel west and then south to get around the o... |
08/12/06 |
96 |
| view |
You select a path of travel north, and then east a... |
08/12/06 |
73 |
| view |
Traveling east and then south you are able to reac... |
08/12/06 |
151 |
| view |
You raise the pH of the substance and watch as a v... |
08/12/06 |
89 |
| view |
You lower the pH of the substance and watch as a v... |
08/12/06 |
94 |
| view |
You decrease the pressure and then watch the coola... |
08/12/06 |
99 |
| view |
You increase the pressure and then watch for the e... |
08/12/06 |
130 |
| view |
When you reach Command Headquarters one of the com... |
06/05/07 |
89 |
| view |
You enter the Automentor booth and after a quick o... |
06/05/07 |
244 |
| view |
Intel reports that several clerics reside within t... |
06/05/07 |
75 |
| view |
This semi-automatic assault rifle fires small bits... |
06/05/07 |
85 |
| view |
This small pistol delivers blasts of pure energy c... |
06/05/07 |
85 |
| view |
This toxic nerve agent is lethal even in small dos... |
06/05/07 |
85 |
| view |
This mask protects its wearer from most toxic agen... |
06/05/07 |
84 |
| view |
This attachment can be placed upon the energy pist... |
06/05/07 |
86 |
| view |
This small robot is capable of gathering the bodie... |
06/05/07 |
87 |
| view |
The plasma enhanced assault bot is essentially a P... |
06/05/07 |
79 |
| view |
The IAC or Intelligent Antimatter Charge is a smal... |
06/05/07 |
83 |
| view |
-Your primary objective is to capture at least fiv... |
06/05/07 |
85 |
| view |
You enter the small vessel with your issued robots... |
06/05/07 |
97 |
| view |
Using some of the ships onboard sonic scanners you... |
06/05/07 |
75 |
| view |
You creep around the edge of the forest and then r... |
06/05/07 |
101 |
| view |
The tunnels are completely devoid of any light but... |
04/10/08 |
21 |
| view |
Monastery Rules
This part of the mission requi... |
04/10/08 |
20 |
| view |
You silently open the door and find that it is at ... |
04/10/08 |
21 |
| view |
You shred through the two peasant guardians with e... |
04/10/08 |
22 |
| view |
With the paralysis attachment on your energy pisto... |
04/10/08 |
23 |
| view |
You wait until one of the guards passes you and th... |
04/10/08 |
18 |
| view |
With the walls continuing to flash red and intermi... |
04/10/08 |
22 |
| view |
You pull back into the staircase from the catacomb... |
04/10/08 |
12 |
| view |
You decide you can’t risk killing all the clerics ... |
04/10/08 |
12 |
| view |
You quickly don your gas mask and as both soldiers... |
04/10/08 |
18 |
| view |
You decide to kick in the door so whoever is insid... |
04/10/08 |
10 |
| view |
PEAR in hand you kick open the wooden door. The do... |
04/10/08 |
14 |
| view |
As you approach the doorway to head back out to th... |
04/10/08 |
28 |
| view |
You push the door open and quickly swing to the si... |
04/10/08 |
15 |
| view |
You peak your head through one more time and then ... |
04/10/08 |
10 |
| view |
You peak your head through one more time and then ... |
04/10/08 |
10 |
| view |
You briefly reveal yourself and then take cover an... |
04/10/08 |
11 |
| view |
The ceiling doesn’t seem to be caving in and the d... |
04/10/08 |
10 |
| view |
You continue shooting at the ceiling and soon it g... |
04/10/08 |
11 |
| view |
You decide not to risk anything this far in the mi... |
04/10/08 |
12 |
| view |
You decide walking into the hallway is to risky bo... |
04/10/08 |
19 |
| view |
There is no time to call for reinforcements, you h... |
04/10/08 |
13 |
| view |
You decide not to risk moving forward with such se... |
04/10/08 |
13 |
| view |
You decide to use your trusty PEAR since it has no... |
04/10/08 |
15 |
| view |
You move back to your ship with your prisoners and... |
04/10/08 |
23 |
| view |
You call command and let them know of the outcome ... |
04/10/08 |
11 |
| view |
You call command and let them know of the outcome ... |
04/10/08 |
13 |
| view |
Having completed your objective you notify command... |
04/10/08 |
12 |